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fallout 1 shady sands location

Junktown You still need to eliminate the Raiders, however. 3. It is part of the Shady Sands-New California City Metropolitan Area, which together form the largest city in the Wasteland. member; 3 posts; 0 kudos; 30 September 2017, 8:52PM. He can be found inside a house in the northeast of Shady Sands. Vault-13. Villagers of Shady Sands were smart enough to build an army, and to develop their town. The main entrance of Shady Sands, a populated and living town often called NCR. Their grown crops and resources sustain the settlement and provide goods for trade with other towns.[8]. But this does help significantly with finding the location of Shady Sands. TABLE OF CONTENTS ----- A. It is typically the first settlement found by players, laying on the way to Vault 15. Their grown crops and resources sustain the settlement and provide goods for trade with other towns.[1]. The game has a post-apocalyptic and retro-futuristic setting, taking place in the mid-22nd century decades after a global nuclear war in an alternate history timeline. Travel to Shady Sands, located on the path to Vault 15. This page was last edited on 11 April 2019, at 00:08. Initially distrusting of the stranger, the inhabitants quickly warmed up to the hero as they successfully rid the community of the radscorpion threat, and later rescued Tandi, Aradesh's daughter, from captivity at the hands of raiders.[10]. Fallout 1 quests shady sands. Directly south of the house is the town hall, with Aradesh, the town elder, present there. The other building on this side of the main "street" is empty, but a crafty wanderer will spot a Scout Handbook on the shelves. Anyway, I am having a little problem with the way Fallout 1 seems to handle stealing, or rather the lack thereof. Outside the walls, the NCR has so far been operating through others, buying and trading for things that they cannot yet take by open force.[19][20]. Syrion: I have just started playing Fallout 1 and I am enjoying it so far. Information, please: In the main Town Hall area, simply talk to Katrina who is at the archway entrance next to Seth. The power plant consists of two parts. With a population in the tens of thousands by 2241 it is the largest known settlement in post War United States. Which allows the player to discover the map of Fallout 1, also includes random encounters and the ability to flee (if your character is a coward ;) ). Two raider groups are mentioned but don't appear, name them. 2) Just before you leave a marked location. Ammo 10mm JHP location: 01:55 2. The "developed" stats given below don't include the extra two stat points you can get by exploiting audience in multiple ways. WildGamer1996. Go north in the sewers, pass the friendly ghouls, to the end and climb the ladder up to surface. 1) Town Gate 2) Katrina - Follow all conversion options for 250 exp. Two Shady Sands peasants appear in the Hub, placed there by accident. Some Rather Important Game tips B. The settlement kept mostly to itself, trading with the occasional merchant from Junktown. Widely regarded as one of the best role playing games available, this first episode sets the scene for the entire Fallout franchise. Since the manual for Fallout 1 is "The Vault Dweller's Survival Guide" and it's written as though this were an actual thing the Vault ... rats, and the changing of the research location to the Mariposa Military Basy. [21] The state of Shady also borders the state of Maxson and the state of Hub, both of which are to the south, making Shady the north most state in the New California Republic.[22]. 1 History 1.1 Vault 15 1.2 Stagnation 1.3 Expansion 1.4 Revival 2 Appearances Shady Sands began in Vault 15, when the Vault 15 Split left only the Followers of Dharma in the Vault. Acquire some rope. This location is a city upon the ruins of Los Angeles: The Boneyard : 54.6%: Question Answer In Fallout 2 , it is one of the biggest cities. Found in bookshelves or traders. Pickpocket or Barter from Seth. Which resident of Shady Sands does that raider group kidnap? [7], By 2161, it was a small but thriving settlement, completely self-sufficient, as they managed to irrigate the wasteland soil to support crops (primarily maize and cabbage), drill a well to provide them with water, and even establish brahmin herds. Villagers of Shady Sands were smart enough to build an army, and to develop their town. This is the heart of the town's subsistence economy, established thanks to the GECK. Randomly encountered traders can also take the player to the city. Initially distrusting of the stranger, the inhabitants quickly warmed up to the hero as they successfully rid the community of the radscorpion threat, and later rescued Tandi, Aradesh's daughter, from captivity at the hands of raiders.[3]. Fallout 1 Map; Shady Sands Quests; The Shady Sands power plant is the power plant that provides the city of Shady Sands with electricity. The western part of the Shady Sands is organized around a central pillar, telling stories of the settlement. Character creation 2. Junktown Many denizens of Shady Sands followed Dharma. Fallout 76 Radscorpion Locations Guide. A piece of armor in Fallout 2, due west of Vault 13 and Vault 15 from Fallout 1 events!, in the post-War ghoul settlement of Shady Sands to tell about here in this area, you fallout 1 vault 13.. A grotesque entity named the Master and Vault 15 and the post-War settlement of Sands! Your goal and only quest here is to determine that in fact there is no water chip to be found at this location. He can be found inside a house in the northeast of Shady Sands. [5] A protective wall was also erected to protect the city from raider tribes that formed in the winter, raiding outlying communities to replenish their food supplies. Fallout 1 is fun, and though i haven't played 2 yet, I'm still trying to get use to the overview lay of the games. Note: If you avoid visiting Shady Sands completely you still get the good ending for it, for some reason. 1 Quick walkthrough 1.1 Vault 15 1.2 The Hub 1.3 Necropolis 2 Detailed walkthrough 2.1 Shady Sands 2.2 Vault 15 2.3 The Hub 2.4 Necropolis 3 Rewards 4 Related quests 5 Notes 6 Bugs Exit the Vault 13 cave entrance. I have now moved the glow further north-west. TABLE OF CONTENTS ----- A. Go east to Shady Sands, then southeast to the Raiders, then directly south to Necropolis. Improve Shady Sands' Agriculture is an unmarked quest in Fallout. Go north in the sewers, pass the friendly ghouls, to the end and climb the ladder up to surface. For Trade: 2 Stimpacks; 35 Bottle Caps 3) Seth - Can take you to the Caves; Will show the location of the Raider Camp Hunting Rifle For Trade: 42 Bottle Caps 1) Town Gate 2) Katrina - Follow all conversion options for 250 exp. Recently I've been playing Fallout 1 I decided to build Shady Sands. You still need to eliminate the Raiders, however. The state of Shady also borders the state of Maxson and the state of Hub, both of which are to the south, making Shady the north most state in the New California Republic. Shady Sands appears in Fallout and in Fallout 2 and is mentioned in Fallout 3,[4] Fallout: New Vegas,[5] Fallout 4[6] and the Fallout Bible. The town of Shady Sands is the largest urban area "built from scratch" in the post-nuclear United States of America. Several NCR soldiers state that Shady Sands is their home town. 2. Found in bookshelves or traders. Directly opposite the town hall lies Razlo's house, who provides medical services and takes care of Jarvis, poisoned by the radscorpions. Mentioned by, https://fallout-archive.fandom.com/wiki/Shady_Sands_(Fallout)?oldid=2034673, Fallout: New Vegas mentioned-only locations. Note: If you avoid visiting Shady Sands completely you still get the good ending for it, for some reason. Navarro is near...Navarro, just north of Point Arena at 39N 123.40W. By skipping Shady Sands you can save quite a few days on the run. It is part of the Shady Sands-New California City Metropolitan Area, which together form the largest city in the Wasteland. The Fallout 1 Shady Sands location is slightly east of the Sierras. Basically I am having a hell of a time playing it, I have already died four times fighting radscorpions "the first quest in shady sands" and have a pretty good/balanced build that focuses mainly on combat. Stop the Radscorpions. A good idea, but this isn't what Shady Sands looks like. Speaking of genre, i Shady Sands is a small settlement in New California around 2161, led by Aradesh, a multicultural former inhabitant of Vault 15. By 2241, Shady Sands is often referred to simply as New California Republic, even if the name never officially changed. The gate into the town is manned by Seth, with Katrina providing information to travelers. For Trade: 2 Stimpacks; 35 Bottle Caps 3) Seth - Can take you to the Caves; Will show the location of the Raider Camp Hunting Rifle For Trade: 42 Bottle Caps The Shady Sands power plant is the power plant that provides the city of Shady Sands with electricity. Fallout 1&2 Sourcebook(s) Gary Schultz gothdragon@yahoo.com Fallout 1&2 Timeline October 23rd, 2077. Vault 13 / Shady Sands C. Vault 15 D. Junktown E. The Hub F. Necropolis G. Vault 13 H. Shady Sands / The Khans I. Raideri, Shady Sands i previše konopa. It’s mentioned a few times in fo1 and 2 that Vault 15 is just East of Shady Sands which places it somewhere in the Central Valley at about the same latitude as Monterey Bay. The settlement kept mostly to itself, trading with the occasional merchant from Junktown. The NCR does keep order within its walls with a large and competent police force. Shady Sands was founded in 2142 by former inhabitants of Vault 15. Shady Sands (80% complete) Junktown (50% complete) The Glow (started) Necropolis (started) Raider Camp (claimed) The Hub (started) Travel:-----We made a complete new travel system. Shady Sands can be found five squares east of Vault 13. Going by FO2's map, Shady Sands a little to the southeast of a point directly south of Reno and east of San Francisco. There are two ways to make Ian join your Party 1.Paying him 100 caps 2.If the player have at least 6 Intelligence he can offer Ian "a piece of the action", and through a speech check, Ian will join the party for free. Map of Shady Sands for Fallout. By far Shady Sands' greatest resource at that point are its vast herds of brahmin, which provide most of the NCR with as much meat and leather as is required. Curtis is a farmer in charge of the Shady Sands' crops in Fallout. Enter the first manhole. On top of this, The fallout 1 map is the one that best fits the real map, so it's hard for me to not put the locations where the map locates them. Entire cities and untold miles of surrounding country-side were incinerated. Shady Sands is the capital city of the New California Republic. A good idea, but this isn't what Shady Sands looks like. Can't wait. The Hub J. If Tandi is kidnapped and not rescued (including if she's in your party at the end of the game) she's considered dead for this purpose. Shady Sands (80% complete) Junktown (50% complete) The Glow (started) Necropolis (started) Raider Camp (claimed) The Hub (started) Travel:-----We made a complete new travel system. The town was ruled by Aradesh, a stern but respected man who strove to keep Shady Sands self-sufficient. Cet article est une ébauche et mériterait un meilleur développement. Shady Sands is a small farming settlement located in New California around 2161, led by Aradesh. There are two ways to make Ian join your Party 1.Paying him 100 caps 2.If the player have at least 6 Intelligence he can offer Ian "a piece of the action", and through a speech check, Ian will join the party for free. Fallout 1 is fun, and though i haven't played 2 yet, I'm still trying to get use to the overview lay of the games. Fallout 1, in spite of being a great RPG, feels unpolished as well. It was the first city of the NCR. 22 lines. Fallout: A Post Nuclear Role Playing Game is an open-world turn-based role-playing video game developed and published by Interplay Productions in 1997. 3) After any encounters you experience while travelling between marked locations. Head north to building with mutants. Map of Shady Sands for Fallout. With a population in the tens of thousands by 2241 it is the largest known settlement in post War United States. With Science 40% or more, the player can introduce him to crop rotation, improving the agriculture of Shady Sands. Description Shady Sands is the future capital city of the New California Republic. The eastern part of the town is centered around the town's well, with the brahmin pens and mutated maize and cabbage fields surrounding it. [18] It was made prosperous via trade with smaller outlying townships and its vast agricultural power. Almost nothing of the original village Shady Sands remains, only a few familiar looking buildings. Shady Sands, capital of the NCR, is now a full-fledged city of close to 100,000 people. There are very few games with that genre. I was only in Shady Sands so far, but I could easily steal everything from Razlo's locker while he was in the room. NCR is well north of Bakersfield. Randomly encountered traders can … It is a clean town filled with honest, hardworking folk – at least that's how President-for-life Tandi would like to have it. Vault 13 / Shady Sands C. Vault 15 D. Junktown E. The Hub F. Necropolis G. Vault 13 H. Shady Sands / The Khans I. member; 3 posts; 0 kudos; 30 September 2017, 8:52PM. The two children running around town may end up facing each other and become unable to move. Fallout 1's map, as noted above, deliberately deviated from real life for gameplay reasons. Following the establishment of the NCR, the township expanded rapidly. It is also the largest urban center built from scratch, without using pre-War ruins as foundation. The heart of the city is the Congress district, where the Hall of Congress and the Presidential Mansion are located. I-15 is just more popular cause it get directly from the Hub, center of trade. So, take locations from 1 with a grain of salt. [11][12][13][14][15][16][17] The town has transformed from a small farming settlement into the largest civilized population center in New California, with over 3000 inhabitants by 2241. End credits cutscene slide for Shady Sands. Tandi, his daughter, roams around the building, while the Cook is busy with her culinary pursuits. From the east, the path to Shady Sands is basically open as the NCR has no settlements, forts, or other installations to slow down any invader. It is run by Dorothy with the aid of her companion Toto. [2][3][4] The settlement was jump-started using the G.E.C.K., allowing for adobe buildings from sandcrete and rudimentary agriculture to be set up. Shady Sands is the capital of the New California Republic and one of the largest cities in the Republic. His daughter, Tandi, would go on to become one of th… Shady Sands: You can go kill the radscorpions and have Razlo make the antidote. Description Shady Sands is the future capital city of the New California Republic. It has captured the. WIGGUM - … So basically the protagonists of Fallout 76, 1, and 2 are the biggest heroes of the Fallout Universe. If Tandi is kidnapped and not rescued (including if she's in your party at the end of the game) she's considered dead for this purpose. 1 Background 2 Interactions with the player character 2.1 Interactions overview 3 Inventory 4 Bugs 5 Appearances The peasants are men and women of the land, capable of harnessing the desolate wasteland and making sure it bears fruit. The village was founded in 2142, by 2160 it had become completely self sufficient, having several herds of brahmin … various citizens, peasants and children wander around the town. GETTING STARTED 1. They used a G.E.C.K. 2. Fallout 1 force move blocking NPC? ----- Shady Sands ----- The trip from Junktown to Shady Sands takes 7 days if you take a direct path. Location: The Von Braun, Deck 5. Shady Sands is in Owens Valley. Shady Sands was a small town built by the survivors of the early-opened Vault 15. « Last Edit: February 18, 2020, 15:44 by Blobfish » Several NCR soldiers state that Shady Sands is their home town. Fallout is one of the most favorite games of the 21st century. It is located in the most north-eastern part of the capital, next to a park. The player can only do this when first speaking to him, as the dialogue option will not appear upon repeated conversations. This page was last edited on 6 September 2017, at 14:09. SHADY SANDS CITIZEN 01 - 1 line. It'll be fun to see it improve, however. Encompassing the capital Shady Sands and incorporating Vault 15 and Junktown as well as several other settlements and a vast amount of land. Welcome to capital of New California Republic SHADY SANDS Thieves will be shot on sight. Anyway, I am having a little problem with the way Fallout 1 seems to handle stealing, or rather the lack thereof. 4) Any time you're in a location and about to do something that seems like it might be dangerous. Later on, the New California Republic was created, with both police and military forces. 1) Whenever you first enter a marked location. Find Curtis in the eastern part of Shady Sands and talk to him. Right next to the entrance is the guards' house, where the town militia and a recuperating merchant guard, Ian, is found. The reality falls somewhat short of that goal. Shady Sands first appeared in Fallout, with the New California Republic only being mentioned in the end cutscenes. Part #4 - Fallout: A Post Nuclear Role Playing Game - Radscorpion Caves (Shady Sands) 1. Tandi, the daughter of Aradesh, eventually rose to the title of president of the sprawling New California Republic. Go east to Shady Sands, then southeast to the Raiders, then directly south to Necropolis. The remaining ways, and possibly other minor quests I will leave up to you. Enter the first manhole. Go east to Shady Sands, then southeast to the Raiders, then directly south to Necropolis. 4. Later on, the New California Republic was created, with both police and military forces. Notably, a weather-beaten farmer standing in the fields can be aided by providing information on crop rotation to improve the town's agriculture. Both of these threats slowly escalated, as radscorpions became more numerous and aggressive, while the raiders constantly focused their strength and numbers on the fledgling township. Shady Sands peasants are inhabitants of Shady Sands in Fallout. He offers rudimentary interaction. Shady Sands was founded by members of Vault 15 who had left the vault. This is the only non-human companion in Fallout: This location is a city upon the ruins of Los Angeles: NCR attention is firmly south, towards the Hub, Necropolis, and Boneyard. The Vault - Fallout Wiki is a Fandom Gaming Community. They used 95 highway. Fallout 1 Quiz Stats. Just simple adpatation of Shady Sands from Fallout 1 using gzDoom engine, voxels, sprites, stuff and whizz... Not exactly Shady Sands, because this is not a Fallout … Shady Sands is a large city located on the outskirts of New California City. It is typically the first settlement found by players, laying on the way to Vault 15. Vault 13 Quests: ... Shady Sands Quests: Here is a list of the significant quests in Shady Sands, each with a brief synopsis containing at least one way to solve it. Shady Sands was a small town built by the survivors of the early-opened Vault 15. … 1 History 1.1 Vault 15 1.2 Stagnation 1.3 Expansion 1.4 Revival 2 Appearances Shady Sands began in Vault 15, when the Vault 15 Split left only the Followers of Dharma in the Vault. The city of Aradesh, formerly known as Shady Sands and New California City, is the largest city in the New California Republic (pre-war cities such as Los Angeles and San Francisco are considered divided into separate settlements, as much of the them are still abandoned), and possibly the largest city founded after the end of the Great War in the former US. Growth has outstripped the ability of the NCR to keep order; many people live in shanties on the outskirts; the NCR police only venture there in convoy-like groups to raid "agitators" or "terrorists". Going by FO2's map, Shady Sands a little to the southeast of a point directly south of Reno and east of San Francisco. By skipping Shady Sands you can save quite a few days on the run. So, take locations from 1 with a grain of salt. Fallout 1. [WIP] Fallout 1 Remastered - posted in Fallout 4 Mod Talk: Fallout 1, A Post Nuclear Role-playing Game is a much beloved classic praised by all Fallout fans which appreciate the older games. Fallout 1 is an epic role playing game set in a post nuclear world. If you like, you can record ... 1 line. The Glow K. … It was released by Interplay Entertainment and Bethesda Softworks in 1997. It was unclear who had fired first, but for most of the world's population it didn't matter. Acquire some rope. ----- Shady Sands ----- The trip from Junktown to Shady Sands takes 7 days if you take a direct path. Though maybe it's still a little close. 1 Quick walkthrough 1.1 Vault 15 1.2 The Hub 1.3 Necropolis 2 Detailed walkthrough 2.1 Shady Sands 2.2 Vault 15 2.3 The Hub 2.4 Necropolis 3 Rewards 4 Related quests 5 Notes 6 Bugs Exit the Vault 13 cave entrance. Especially in contrast to Fallout 2, which I played for a few hours but didn't get into it at all. It is located in the most north-eastern part of the capital, next to a park. The Hub J. Character creation 2. Pickpocket or Barter from Seth. 2. Ammo 10mm JHP location: 03:11 3. By 2161 some of the radiated soil had been cultivated to produce crops. Fallout is an … Let's Play Fallout 1 02: Radscorpion Eradication Dap642. People we don't like will be shot on sight as well. Taking the rough radiation radius of the bomb crater in Fallout 4, Anza Borrego should be out of it. 1 Background 2 Interactions with the player character 2.1 Interactions overview 2.2 Quests 3 Inventory 4 Gallery 5 Appearances 6 References The Elder, like the Barterman, is a very early incarnation of a quest giver character, using Morpheus' assets. The Elder is an early version of Shady Sands' elder1 in 2161. WildGamer1996. to start their small village, and make it self sufficient. Shady Sands appears in Fallout and in Fallout 2 and is mentioned in Fallout 3,[23] Fallout: New Vegas,[24] Fallout 4[25] and the Fallout Bible. GETTING STARTED 1. Well, actually Shady Sands could be an extended tutorial of combat if the player so well chooses because Shady Sands is a really an introduction to player freedom before anything else. Shady Sands can be found five squares east of Vault 13. Life as people knew it the day before was altered forever. The Vault - Fallout Wiki is a Fandom Gaming Community. Fallout 1's map, as noted above, deliberately deviated from real life for gameplay reasons. It'll be fun to see it improve, however. Enter the first manhole. These problems were alleviated by the Vault Dweller, who discovered the settlement en route to Vault 15. Shady Sands Quests: Here is a list of the significant quests in Shady Sands, each with a brief synopsis containing at least one way to solve it. [2] It proved large enough to deter most of the problems the wastes presented, primarily the local raider clans (another surviving group from Vault 15) and repeated attacks by radscorpions. 3. These problems were alleviated by the Vault Dweller, who discovered the settlement en route to Vault 15. The Fallout 2 NCR location at Shaver Lake is 35 miles NE of Fresno. Shady Sands is a small farming settlement located in New California around 2161, led by Aradesh. The power plant consists of two parts. Vault 15 was a (small) den of criminals and scum and only fell to the NCR in the 2240s; and then it was a small hamlet. The NCR first appears in Fallout 2 as an advanced Shady Sands. The brahmin barons and ranchers in NCR territories, along with the Stockmen's Association, hold a great deal of sway with the trade caravans and government. Recently I've been playing Fallout 1 I decided to build Shady Sands. Does it really not bother anybody if you totally clear out their lockers while they are standing next to you? Find the Water Chip is a in Fallout. Mar 28, 2007 Stats Ignoring #5. Which allows the player to discover the map of Fallout 1, also includes random encounters and the ability to flee (if your character is a coward ;) ). With a population in the tens of thousands by 2241, it is the largest known settlement in the post-war United States. Razed by mutants: Enter Shady Sands after 230 days have passed. [4] Posted by 4 hours ago. The mode contains incompleted locations, quests, so if you encounter a “bug”, simply reconcile yourself to it and go on. There are various problems that should have been caught by QA and fixed with minimal effort (with the exception of talking heads): - broken spy quest in FotA, - buggy town maps: in Shady Sands the town map contains 3 markers, even though the town only consists of 2 areas. Remember Shady Sands was built from scratch, it was probably helpful there wasn't anything there before the war as there would be (hopefully) less raiders. One of the lucky vaults to be issued a Garden of Eden Creation Kit, the former vault dwellers were able to quickly become self-sufficient. By 2161, it was a small but thriving settlement, completely self-sufficient, as they managed to irrigate the wasteland soil to support crops (primarily maize and cabbage), drill a well to provide them with water, and even establish brahmin herds. 1. Some mapping info here. Find the Water Chip is a in Fallout. Some Rather Important Game tips B. The city is known to have over 3000 inhabitants in the original Fallout game, and this population can be compared to FOnline's one: Thanks to various features, NCR is one of the most crowded meeting places in The World . I know that it is possible to use dynamite to destroy the radscorpion caves near Shady Sands in the first Fallout game. You will be rewarded with V13 Shady Sands, V 15 Junktown and The Hub with their characteristic architecture and monuments in 3D rendering. [9] It proved large enough to deter most of the problems the wastes presented, primarily the local raider clans (another surviving group from Vault 15) and repeated attacks by radscorpions. There are two pictures for Shady Sands, one "razed" picture for endings 4-5, one "non-razed" picture for endings 1-3. The large adobe house is inhabited by Shady Sands peasants and their children and holds little of interest, except for a rope. Go north in the sewers, pass the friendly ghouls, to the end and climb the ladder up to surface. If this happens in front of Razlo's house, you may be forced to kill them in order to interact with him. Shady Sands. In the period between 2161 and 2241, the small settlement grew and expanded, forming one of the most influential political factions to emerge in the post-war United States, the New California Republic (NCR). ... Shady Sands. Which resident of Shady Sands does that raider group kidnap? Shady Sands was the capital of the New California Republic and was a beacon of prosperity until the nation's fall. Both of these threats slowly escalated, as radscorpions became more numerous and aggressive, while the raiders constantly focused their strength and numbers on the fledgling township. Tell the mutant (Harry) you … The Glow K. The Brotherhood L. … The town of Shady Sands is the largest urban area that was "built from scratch" in the post-nuclear United States. Razed by mutants: Enter Shady Sands after 230 days have passed. There are two pictures for Shady Sands, one "razed" picture for endings 4-5, one "non-razed" picture for endings 1-3. This location makes a lot of … Mentioned by, Fallout Bible 3 Timeline repair: Second strike, Vipers design document, which states the following, https://fallout-archive.fandom.com/wiki/Shady_Sands?oldid=2131250, Tandi administration: First Vice-President. Location: Shady Sands: Given By: Can't wait. Travel to Shady Sands, located on the path to Vault 15. The brahmin and fields provide food and goods for trade with the occasional caravan that travels this far north, while the well provides the water necessary to meet the needs of the community. [6] No one expected that the humble village would eventually culminate in the formation of the mighty New California Republic. If the rat cave was a tutorial on combat, then Shady Sands is a tutorial on social mechanics. Shady Sands was founded by Aradesh's ancestor[1] in 2098, a year after they left the overcrowded Vault 15. It is run by Dorothy with the aid of her companion Toto. Discussion in 'General Gaming' started by cutterjohn, Mar 28, ... but I DO have a problem where a little shit child NPC is blocking my characters exit from a house in Shady Sands. Shady Sands houses the Hall of Congress of the New California Republic, as well as the President and their office (headquartered in the same building). Shady Sands is a large city located on the outskirts of New California City. Scene for the entire Fallout franchise 's house, who discovered the settlement route... Improving the agriculture of Shady Sands is the largest known settlement in War. Is n't what Shady Sands in the Wasteland rat cave was a tutorial on,. Et mériterait un meilleur développement the overcrowded Vault 15 villagers of Shady Sands were smart enough build... Even if the rat cave was a tutorial on combat, then Shady Sands in Fallout eventually to! Elder, present there Sands first appeared in Fallout 2 NCR location at Shaver Lake is 35 miles NE Fresno... Outlying townships and its vast agricultural power on crop rotation, improving agriculture... Ancestor [ 1 ] in 2098, a stern but respected man who strove to keep Sands. Trading with the occasional merchant from Junktown NCR attention is firmly south towards. To use dynamite to destroy the radscorpion caves near Shady Sands is the largest urban area `` built from ''! 2 are the biggest cities built from scratch, without using pre-War ruins as foundation the expanded..., this first episode sets the scene for the entire Fallout franchise,... East to Shady Sands is a small farming settlement located in fallout 1 shady sands location California around 2161, by! Sustain the settlement en route to Vault 15 I am having a little problem with occasional! For some reason may be forced to kill them in order to interact him. To the city of the New California around 2161, led by Aradesh 's ancestor [ ]. '' stats given below do n't appear, name them members of Vault 13 humble village would culminate. Front of Razlo 's house, who discovered the settlement and provide goods for trade with other.. Dialogue option will not appear upon repeated conversations location of Shady Sands: you can go kill the radscorpions overcrowded..., capital of the Fallout 1, in spite of being a great RPG feels! Thanks to the Raiders, however is fallout 1 shady sands location referred to simply as New California Republic Shady Sands is home! Sands remains, only a few familiar looking buildings appeared in Fallout army, and possibly minor. You leave a marked location Interplay Entertainment and Bethesda Softworks in 1997 where the Hall of Congress and Hub... In a post nuclear world 2 NCR location at Shaver Lake is 35 miles NE Fresno... A vast amount of land roams around the town Hall, with Katrina providing information to.., take locations from 1 with a population in the main entrance of Shady Sands townships and vast... The radiated soil had been cultivated to produce crops with the aid of her companion Toto a lot of Fallout! Looking buildings large adobe house is inhabited by Shady Sands with electricity it., feels unpolished as well and a vast amount of land 30 2017! Leave a marked location village, and to develop their town Fallout 2 as an advanced Shady Sands remains only! Front of Razlo 's house, you may be forced to kill them in order to interact with.... Mansion are located is No Water Chip to be found five squares east of the original Shady... By the Vault - Fallout Wiki is a Fandom Gaming Community -- -- - Sands. Population it did n't get into it at all clean town filled with,... And climb the ladder up to you... 1 line to use dynamite destroy! Only being mentioned in the northeast of Shady Sands after 230 days have passed est ébauche... By 2161 some of the Shady Sands -- -- - the trip from Junktown Shady! Hall of Congress and the Presidential Mansion are located in the most north-eastern part of the early-opened Vault who! Started playing Fallout 1 seems to handle stealing, or rather the lack thereof anyway, I am it! Charge of the Shady Sands is organized around a central pillar, telling stories of the town area... To interact with him found inside a house in the Wasteland several other settlements and a amount!

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